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Maya Tutorials
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Poligonal Texturing
Personal Site since: 2006-04-19 Hits: 2907 Votes: 1
Rating: 10 Rate
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From 2d to 3d - LOGO Nurbs
Personal Site since: 2006-04-19 Hits: 1882 Votes: 2
Rating: 10 Rate
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Bending a pipe using a Nonlinear Deformer. (Written for level designers)
Personal Site since: 2005-08-10 Hits: 5132 Votes: 5
Rating: 5.2 Rate
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Compositing Tecniques
Personal Site since: 2006-04-19 Hits: 2821 Votes: 0
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Modeling a Tarantula
Personal Site since: 2006-04-19 Hits: 2409 Votes: 0
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Discusses how to create your own HDR environment map in Maya/mental ray for image based lighting.
Commercial Site since: 2005-05-03 Hits: 6112 Votes: 0
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This tutorial will cover how to create simple reflective caustics in Maya using the mental ray renderer.
Commercial Site since: 2005-05-03 Hits: 7394 Votes: 1
Rating: 7 Rate
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Provides links to Maya tutorials covering modeling, rigging, animation, paint effects, cloth, fur, dynamics, texturing, rendering, and more.
Commercial Site since: 2005-01-17 Hits: 6855 Votes: 4
Rating: 7 Rate
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Provided to help people getting into 3D to get their characters setup quickly and still have a rig that is a pleasure to animate with.
Commercial Site since: 2005-01-17 Hits: 6708 Votes: 4
Rating: 7 Rate
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Provides Maya tutorials covering animation, character setup, development, Dynamics, Global 3D technique, materials and texturing, modeling, rendering, lighting, scripting, using tools, and more.
Commercial Site since: 2005-01-17 Hits: 8712 Votes: 2
Rating: 5.5 Rate
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Covers how to create light fog using mental ray and Maya. This is an effect caused when light passes through smokey or dusty atmosphere.
Commercial Site since: 2005-05-03 Hits: 8208 Votes: 2
Rating: 5.5 Rate
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Provides a Maya tutorial covering Mental Ray Contours.
Commercial Site since: 2005-05-03 Hits: 5788 Votes: 2
Rating: 5.5 Rate
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In this tutorial, we will make a desk lamp using Light Intensity Curves, Light Fog, Double-Sided Shading and Shader Glow.
Commercial Site since: 2005-05-03 Hits: 6983 Votes: 2
Rating: 5 Rate
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This tutorial is designed to offer a suggested workflow for lighting design, as well as some technical information about lights and shadows.
Commercial Site since: 2005-05-03 Hits: 5325 Votes: 0
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Explores the RenderMan capabilities via MtoR. The tutorial works with shadow passes for the purpose of compositing.
Commercial Site since: 2005-05-03 Hits: 2324 Votes: 3
Rating: 4 Rate
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Strictly speaking, photogrammetry is the process of measuring and extracting data from photos, but in the film and video world there is a more exciting twist to the idea.
Commercial Site since: 2005-01-17 Hits: 2216 Votes: 0
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The goal is to get a camera and tripod, knowing that the camera height (Y) will drive the opening of the 3 tripod legs, that will always be in contact with the floor, in the lower end, and with the camera in the upper end, where the 3 legs meet.
Commercial Site since: 2005-05-03 Hits: 2111 Votes: 0
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Discusses tessellating Mental Ray using Maya.
Commercial Site since: 2005-05-03 Hits: 3093 Votes: 0
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